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Reactive UI architecture: motion, WebGL and immersive experiences
An animation only works if it holds 120 frames per second on a mid-range phone.
- React
- UI
Motion guides attention, but it has a cost. Every scroll-triggered animation taxes the main thread at the exact moment the user expects smoothness.
How do you animate an interface without slowing it down?
We limit motion to the few moments that matter — the entrance, page transitions, interactive panels — and only animate transform and opacity, with springs instead of linear curves.
How do you measure real-world interface smoothness?
Performance profiles happen on real devices, not workstations. That's where the feeling of quality is won or lost.